Optimizing Rig Bone Count
Modular skinned mesh configurations often contain many mesh nodes that are also included in the avatar as separate bones. These bones don't need to be included in the Rukhanka's animation rig, because there are no animation tracks that exist for such bones. Reducing total rig bone count can have a positive impact on overall processing performance. To remove unneeded rig bones one can prepare a special Avatar Mask
and assign it to the Avatar Optimization Mask
field of Rig Definition Authoring
of configured animated object.
The avatar optimization mask is an ordinary Avatar Mask
created from the animated entity avatar with unneeded bones unchecked.